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[WPC] Wolf Pack Clan Forum Index
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     KF Dead Space :: Test
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Hemi
Posted on: 2013/1/12 12:14

Joined: 2010/2/4
From: The Netherlands
Posts: 5133
KF Dead Space :: Test
207.237.69.11:7713

It would seem the survival mode seems to fix the gametype for now. And since some of you were begging for its return, consider this a favour from your pall Hemi.

If this server breaks for some reason, were not fixing it. Were too busy with AKF.


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Tic
Posted on: 2013/1/12 13:36

Joined: 2010/2/6
From: Yorkshire born, Yorkshire bred
Posts: 1503
Re: KF Dead Space :: Test
Thanks alot m8!
Managed to download it and have one round and it works great thanks!


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Hemi
Posted on: 2013/1/13 12:37

Joined: 2010/2/4
From: The Netherlands
Posts: 5133
Re: KF Dead Space :: Test
Its on Hardcore mode now.

That means they will keep spawning even during trader time, you youll have to protect each other. Lets see how that works out.


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Hemi
Posted on: 2013/1/13 12:42

Joined: 2010/2/4
From: The Netherlands
Posts: 5133
Re: KF Dead Space :: Test
ok that was too hardcore...lol.


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Hemi
Posted on: 2013/1/18 14:21

Joined: 2010/2/4
From: The Netherlands
Posts: 5133
Re: KF Dead Space :: Test
• Choose from 3 gametypes. Normal/Hard Wave based or Survival Endless
• Survival Endless Ranks enabled(these are seperate from you perks)
• Low Gravity on all maps, have fun
• Damage numbers
• Kill messages
• Nade warn
• Cloud spectators
• Autospawn on join


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HellHound
Posted on: 2013/1/18 15:53

Joined: 2013/1/9
From: United States
Posts: 17
Re: KF Dead Space :: Test
Sweet thanks Hemi. Cant wait for all of us killing floor addicts to get in together and kill us some zeds
Hemi
Posted on: 2013/1/20 11:26

Joined: 2010/2/4
From: The Netherlands
Posts: 5133
Re: KF Dead Space :: Test
• Weapons have been fixed (not tweaked yet)
• Black Hole Generator (former Evil Handgrenade)
• Healbot added


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Hemi
Posted on: 2013/1/24 15:38

Joined: 2010/2/4
From: The Netherlands
Posts: 5133
Re: KF Dead Space :: Test
• Portal Turret added
• USCM Turret added (the old RPG one)
• Translated Medic bot
• Fixed Icons in shop
• All standard KF weapons have fixed prices so n00bs can buy stuff easier
• no more pickup ammo for Black Hole Generator
• Fixed multiple spam errors in backend
• Removed chat icon above head of player
• Fixed MR40 reload to iron
• Fixed R86 reload to iron
• Increased damage for all DA2 weapons
• Removed flaregun due to client crashes
• Added icon for Isaac Perk for shits and giggles
• More ammo for various weapons


Future changes :

• Add some new zeds, make your life hell.
• All Traders will open up during tradertime
• Each second you survive during wave will give you 5 pounds (up to 1600)
• Force game start at the start of game. 180 seconds give or take.
• Wipe monsters that are stuck or get lost, so you wont need to hunt them down.
• Weapons stay on the floor when dropped, entire game.


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Sinwars
Posted on: 2013/1/24 18:12

Joined: 2012/2/15
From: Scotland
Posts: 550
Re: KF Dead Space :: Test
Nice Hemi, i can safely say this is very much appreciated by all of us that play the DS, and cant wait for the future changes.

Thanks again


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Assumption is the mother of all f*** ups

theblade009
Posted on: 2013/1/24 18:28

Joined: 2012/7/21
From: Houston,Texas,USA
Posts: 473
Re: KF Dead Space :: Test
thank you Hemi
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